Free Teen AI Workshop Sets November Sessions With Different Online And Campus Access Rules
Schools have a Nov. 7 registration deadline, while individual applications require organiser confirmation.

A free two-day artificial intelligence workshop for Malaysian secondary-school students is scheduled for Nov. 13-14, with online access intended to extend participation beyond the limited physical seats at TAR UMT.
The organiser's published programme says students aged 13-17 can join the Agmo AI X STEAM Workshop. It lists 500 online places overall and 30 physical seats per day. Submitting a registration does not confirm a place; attendance requires organiser confirmation.
The access rules differ by location. Sabah and Sarawak students join online only. Students outside the Klang Valley in other Malaysian states or territories can choose online or physical participation, while Klang Valley students attend physically. Families should check those rules before making travel plans.
The programme page lists the first session for Friday, Nov. 13, from 10 a.m. to noon, and the second for Saturday, Nov. 14, from 2:30 p.m. to 4:30 p.m., in Malaysia time. Schools submitting group registrations have a Nov. 7 deadline; the individual form lists a Nov. 13 closing date.
Making something is only part of AI literacy
The planned projects are a presentation, a podcast and a small interactive game. The organiser lists Gemini, NotebookLM and Claude as tools, while noting that tools may change before the sessions. Those names describe the proposed programme, not an endorsement of every product or a waiver of its account rules.
Because participants are minors, parents and schools should establish which accounts and supervised arrangements will be used and whether they meet each service's age and consent requirements. A workshop's target age does not itself override a software provider's terms.
The organiser also lists lessons on misinformation, deepfakes and privacy. Those topics make the programme more than an exercise in generating a polished output: students need to understand where an answer came from and whether they can rely on it.
UNESCO's AI competency framework for students places a human-centred mindset and ethics alongside techniques, applications and system design. It describes progression through understanding, applying and creating, rather than treating access to a particular tool as proof of competence.
That distinction gives families and teachers a way to assess a short workshop's purpose. A finished slide deck may show that a student followed a task, but it does not by itself demonstrate an ability to verify a claim, recognise bias or explain the limits of a generated answer.
Access, privacy and confirmation
UNICEF's Guidance on AI and Children, version 3.0, links skills development with safety, privacy, fairness and accountability. It treats children's rights as a requirement in the design and use of AI, rather than an issue to address only after a problem occurs.
For an educational activity, that means questions about the data students enter are as relevant as the projects they produce. A fictional exercise can be completed without including a classmate's private details, while a factual presentation still needs its sources checked.
The workshop page recommends a laptop or desktop with stable internet and headphones for the podcast segment. It says existing DELIMa access should be ready and that registered participants receive learning-platform details before the session. These practical requirements can affect whether an online place is usable.
The immediate step for schools is to check the Nov. 7 group deadline and the organiser's confirmation process. For families, the key information is the correct session time, attendance mode and account arrangements. The workshop offers a short introduction; the lasting test is whether students can explain and question the work they create.

